Monday, July 22, 2013

Friday, July 19, 2013

Great article that gives you sites to learn about programming

The article attached provides you 5 links that take you through programming computers. If you can learn some simple programming you have limitless possibilities for your computer.

Programming Article


Wednesday, July 17, 2013

Video Resources

Below are various links that will help you create and edit your videos.
Be creative and show what you know.


Tuesday, July 16, 2013

Stoyboard

Before you start a video or any media project it is important you create a storyboard to plan what you are doing. Consider it a rough copy and place to organize all your thoughts.

Storyboard template


Networking (TCP/IP, ARPANET)






You will only be responsible for the information up to 2:50


Monday, July 15, 2013

Blog Rubric

Here is the rubric for your blog.
I will be marking you on the below attachment.
Click here


Thursday, July 11, 2013

Wednesday, July 10, 2013

Tuesday, July 9, 2013

Resume Writing


Attached is a great resume overview 

Here is the template you should follow
Great example of a student resume

Use the skills builder to help strengthen your resume (watch the video too)

More examples: 

Great Action Verbs to include in your resume

Be sure to include:
Overview
Education
Hobbies & Sports
Computer Skills
Volunteering
*References Upon Request

Final notes
Resumes are short and concise (too the point). Think about your resume as a first date, get them interested, but make them want more -that's what will get you an interview.

Word Assignment 3: Technology in the Classroom

Inspired by last nights flooding I present...Technology in the Classroom: Yay or Nay! Technology in the classroom is a more common thing, but is it for every school and every class? Is it just a fab and we should enjoy the classics or is it problem solving for the future? Use the following link and one of your own to identify the pros and cons of technology in schools.

A Look at Recent Findings on Technology in the Classroom
An article of your choosing

Follow the guidelines of the below assignment.

Column Assignment
*Each column should reflect an advantage or disadvantage for technology in the class

Remember to cite your arguments properly.

Last Name, first Name. Book/Article. Publisher. Year.

Example:
Mumford, Lewis. The Culture of Cities. New York: Harcourt, 1938. Print.

NB
A proper paragraph should include:
i) Your arguement
ii) Proof (evidence from a source)
iii) Extend the answer and give your explanation of how that quote helps your point.


Friday, July 5, 2013

Ergonomics

What are Ergonomics?

Sample Picture
a picture of a person sitting at a computer workstation
Ergonomics can be defined as fitting the job to the worker or person. All people are not the same size and everyone has limits. Ergonomics aims to design workstations, work processes, equipment, and tools to fit you. It is important that you know how to adjust your computer workstation to suit you. If your computer workstation does not fit you, the higher the likelihood that you will be exposed to risk factors that may lead to musculoskeletal injury.

The main ergonomic risk factors in the computer workstation setting include the following:
    • Repetition: tasks or body movements carried out over and over again
    • Awkward postures: body positions that are not considered neutral or "ideal" such as twisting your neck to view your monitor or reaching forward or to the side to use your mouse
    • Static forces: maintaining a position for a long period of time (i.e. prolonged sitting, viewing the monitor with a bent neck, or reaching for the keyboard)
Every person responds to ergonomic risk factors in different ways. For example, one person may have symptoms of an injury while another person performing the same tasks may not have symptoms. Ergonomic risk factors should be identified and reduced to lower the risk of injury.

How Should I Sit at My Workstation?


Wrists: Naturally straight position; not bent up, down, or from side to side
Elbows: Bent approximately between 90 and 100 degrees (right angle), close to your body, and supported if possible
Shoulders: Relaxed (not slouched or raised)
Neck: Facing forward and not looking up, down, or to either side
Hips: Bent around 90 degrees with your thighs roughly parallel to the floor
Lower back: Supported to maintain its natural curve
Knees: Bent at approximately 90 degrees with enough space between the back of your knees and the chair to place your fist. To test if correct, you should be able to place your closed fist between the space.
Feet: Placed flat on the floor or supported by a footrest.

Your Computer Monitor

monitor jpeg
picture of computer monitor
  • The monitor and keyboard should be directly in front of you.
  • The top of the monitor and document holder should be around eye level when you are sitting comfortably.
  • The monitor should be about arm's length away from you at a comfortable reading distance.
  • The monitor should be angled slightly up toward your eyes. Angling the monitor up too high can increase glare.

Since your eyesight naturally falls about 20 degrees down from the horizontal, the top of the screen should be placed around eye level. You should not have to bend your neck forward or backward to view the screen in this position. Your line of sight should naturally fall to the middle of the screen.

Musculoskeletal Disorders Associated with Improper Ergonomic Practices

Musculoskeletal Disorders (MSD's) can be categorized as injuries or disorders related to muscles, joints, nerves, and tendons. Examples of these types of disorders include Carpel Tunnel Syndrome, Tendonitis, and Tension Neck Syndrome.
MSD's can result from the following:
    • Repetitiveness of movement
    • Force of movement
    • Ergonomically incorrect posture and movement

Eyestrain

Prolonged use of a computer and continued viewing of a computer monitor can cause eyestrain and related eye injuries. Headaches can even occur as a result. If you are viewing a computer monitor for a prolonged period of time, it is important to take short breaks and focus your eyes on something else. Some suggest that you should look out a window for a few minutes and focus on something in the distance to curb eyestrain. It is also important to ensure that your monitor is ergonomically correct and is set up as discussed earlier in this activity.

Thursday, July 4, 2013

Hardware terms

Hardware is any part of your computer that you can physically touch. Although computer hardware varies greatly from machine to machine, all computers will have hardware that falls into the following four categories:
  • Input devices: Any device that allows raw data to be entered into the computer system.
  • System Unit: A metal enclosure or “case” that contains the internal components of a computer. The system unit takes raw data from the input devices, processes it into useful information, and then sends it to the output devices.
  • Storage Unit: Sometimes known as "secondary" or "auxiliary" storage. This is where information can be stored so that it can be retrieved at a later date.
  • Output devices: any device that takes processed data and displays it in a meaningful way.

Wednesday, July 3, 2013

Tuesday, July 2, 2013

Why Use Twitter for PLN?

Twitter is a great tool for developing your Professional Learning Network (PLN) and here is why!

BYOD

Hey class,
Please remember the boards policy on BYOD (Bring Your Own Device). If you have a laptop you and your parents feel comfortable letting you use in class please bring to class. I will be trying to get the netbooks for tomorrow so everyone can participate at the same time, but some times your own device may feel more comfortable.

Monday, July 1, 2013

Sign Up Sheet

Below is a class information sheet. Remember you will need to create a class email, twitter & blog.
Click below on the information sheet.